Review Article

[Retracted] Augmented Reality Interface for Complex Anatomy Learning in the Central Nervous System: A Systematic Review

Table 2

Methods for gesture interaction based approaches in the nervous system.

S.NoReferenceTitle

1[20]TANGAEON
2[21]CNS anatomy and sexual desire neurochemistry
3[22]Giok, the alien
4[23]Avionics human-machine interfaces and interactions
5[24]Continuous dynamic gesture spotting algorithm
6[25]Marker versus markerless AR. Which has more impact on users?
7[26]Human anatomy learning systems through AR on mobile application
8[10]Web-based AR for the human body anatomy learning
9[27]A mobile outdoor AR method
10[28]Utilizing VR and AR for education
11[29]Effectiveness of VR and AR in health sciences
12[30]1.5 T augmented reality navigated interventional MRI: paravertebral sympathetic plexus injections
13[31]An AR tool for learning spatial anatomy on mobile devices
14[11]A biosymtic (biosymbiotic robotic)
15[32]Advanced, analytic, automated measurement of engagement during learning
16[33]An.—an interactive full body exercise experience for patients suffering from ankylosing spondylitis
17[34]Smart gait-aid glasses for Parkinson’s disease patients
18[35]A hand gesture-based driver-vehicle interface to control lateral and longitudinal motions of an autonomous vehicle
19[36]AR-integrated simulation education in health care
20[37]A helping hand with language learning: teaching French vocabulary with gesture
21[38]Haptic, virtual interaction, and motor imagery: entertainment tools and psychophysiological testing
22[39]Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems
23[40]A low-cost iPhone-assisted augmented reality solution for the localization of intracranial lesions
24[41]MirrARbilitation
25[42]Effect of a mixed reality-based intervention on arm, hand, and finger function on chronic stroke
26[43]Rapid neural discrimination of communicative gestures
27[44]Visualizing the brain on a mixed reality smartphone application
28[45]An augmentative and alternative communication tool for children and adolescents with cerebral palsy
29[46]An AR assistance platform for eye laser surgery
30[47]Wearable computing background and theory
31[15]Gestures for Interaction between the software CATIA and the human via Microsoft Kinect
32[48]Healthcare system design focusing on emotional aspects using augmented reality—relaxed service design
33[49]Touching virtual agents: embodiment and mind
34[50]Core aspects of dance: condillac and mead on gesture
35[51]Immersive augmented reality: investigating a new tool for Parkinson disease rehabilitation
36[52]Using children’s developmental psychology to guide augmented-reality design and usability
37[12]Haptic AR to monitor human arm’s stiffness in rehabilitation
38[53]Augmented self-modeling as an intervention for selective mutism
39[13]A three-component framework for empathic technologies to augment human interaction
40[54]Smart wearable systems
41[55]Learning in a virtual environment using haptic systems
42[56]Augmented reality technologies, systems, and applications
43[57]On the use of augmented reality techniques in learning and interpretation of cardiologic data
44[58]Epione
45[59]Communication: the nerve system of construction
46[60]Human–computer interaction